To spawn something in front of the player, you would have to use y.ĪttachElements(object, player,0,3,0) - Y is 3, you could change this to be smaller (closer to the player) or bigger (farther away) I've created a simple script to demonstrate this below. Because of this you it shouldn't be too difficult what you're trying to achieve. Whenever you attach two elements you can provide offsets relative to the element you are attaching to.
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